Hrushikesh Batwe

Cinematic director and founder of Titanium Studios. I make films in Unreal Engine 5.

Work

The A-frame cabin lit from within under a starry sky
Mountain ModernArchitectural film
FenzArtProduct film
Mountain ModernVertical sequence

More from Mountain Modern

The A-frame cabin from the front, its glazed gable facing a clearing
Front
The deck at night under string lights, a fire pit burning
Deck at night
Aerial view of the cabin roof and deck in the forest
Aerial
Open kitchen and living space with the loft above
Kitchen
Loft bed beneath the sloped ceiling, at night
Loft

Filmography

TitleTypeYear
Psychological horror cinematicClient film, USA2026
Mountain ModernArchitectural film2026
EagleNature cinematic2026
FenzArtProduct film2026
CineshotProduct film2026
The CryoPodHorror game prototype2025

Mountain Modern

An A-frame cabin in the woods, built and lit in Unreal Engine 5 as if for a rental listing: the outside and every room, by day and by night. Delivered as 21 stills and three vertical reels.

Living room under the triangular window wall, at nightLiving room under the triangular window wall, daytime

Drag across the image: day on the left, night on the right.

Vertical reels

Hidden in the Woods
Light Lives Here
Evening at the Cabin

Most furniture, foliage, and props are licensed library assets. Layout, materials, lighting, cameras, and the final renders and edits are mine.

Titanium Studios

I started Titanium Studios in February 2026. It is a small, remote studio making Unreal Engine 5 films for game teams, product and industrial companies, and architecture projects.

titaniumworlds.com

Launch film
A single film for a reveal, campaign, or pitch.
3 to 4 weeks
Campaign
A main film plus the cutdowns and social versions.
4 to 6 weeks
Visualization
Flythroughs and stills for spaces that are not built yet.
4 to 5 weeks
Hrushikesh Batwe

About

I'm a cinematic director based in Nagpur, India. I started with Unreal Engine in 2022, making small games and prototypes, and over time the part I cared about most became the camera and the lighting.

Now I make films in the engine: building the scene, lighting it, animating the camera, and rendering and delivering the final cut myself. In August 2026 I delivered my first client film, a psychological horror piece for a client in the United States.

Unreal Engine 5, Lighting, Cinematography, Camera animation, Environment building, UE5 C++, Blender

Background

Oct 2026
Working on Titanium Studios full time.
Aug 2026
Delivered a psychological horror cinematic for a US client.
Feb 2026
Started Titanium Studios.
2025
Built The CryoPod, a horror prototype focused on lighting and sound. Completed Introduction to Game Design from Epic Games.
2022 to 2025
Learned Unreal Engine through game projects, including Phantom Infiltration (made in two days for a game jam), Crypt Raider, and Climber Man. Completed Unreal Engine 5 C++ Developer on Udemy in 2024.

Education

2025 to 2027
Master of Computer ApplicationsShri Shivaji Science College, Nagpur
2022 to 2025
Bachelor's in StatisticsShri Shivaji Science College, Nagpur

Events

  • India Game Developer Conference (IGDC)
  • Google DevFest 2022, GDG Nagpur
  • Talk: "AI Unleashed", Statistical Bees 2024

Contact

For projects, collaborations, or just to talk about a film, email me.

hrushikesh@titaniumworlds.com

Or book a 15-minute call.

Nagpur, India. Working remotely.